It all starts with a doodle…
My goal of my animation was to create a 3D swimming fish on the Maya Program.

In Maya, you must add a phong texture and download your file with the design onto the fish. I had to make sure the design lined up with the body, otherwise, the finished project wouldn't come out right.
After attaching the textured design, you had to create eyes for your fish. What I did was take two spheres and put them where the indented sphere shape was on my fish.

After lining up on the bones you your fish the next step is to color the bones. To color the bones you had to color the parts you wanted to move white for each bone, the other parts should have remained black. This sounds easy, however, it was very challenging for me. It is difficult because the white paint puts weights on the bone, if you put too much white on one bone then it could all concave on each other because it's too heavy. I know this from experience…
After I finished painting the bone, it was then time to make my fish swim. I used key points to plot where my fish would move too and what angle its tail would be "wagging" to.
My project came together pretty well. I wouldn't change a thing except maybe being more careful with the bones. I know that now. The process of making this animation was a great review for me and also taught me new technics. I can't wait to see what I will be creating next(:
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